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Magneton
#082

Magneton

electricsteel

Plan this partner in PokéBonk

This analysis describes the Magnemite League partner and its evolution line, not necessarily the current form alone.

Magnemite pulls enemies into range and attempts paralysis, which can set up Gyro Ball and later area attacks. The magnetic-field Ultimate reinforces that grouping role.

Trade-off: Thunder Wave is a setup-heavy opener, and pulling enemies toward yourself carries risk.

Passive: Magnet

Ultimate progression: Magnetic Field / Triple Magnet

Curated kit: Thunder Wave (Lv. 1) · Gyro Ball (Lv. 2) · Magnet Bomb (Lv. 4) · Flash Cannon (Lv. 7)

Later moves become eligible offers; they are not automatically equipped.

League analysis and kit: v0.8.25, checked October 23, 2026. Individual unlock checklists and linked builds carry their own source dates.

Evolution family

Family relationships from the reference data. These are not confirmed PokéBonk evolution requirements.

Reference abilities

Magnet Pull

Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.

Sturdy

The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.

Analytic (Hidden ability)

Boosts the power of the Pokémon's move if it is the last to act that turn.

Level-up moves

The level-up table shipped with the game. Select a move to see its full reference and learners.

LevelMoveTypeCategoryPower
0Tri Attacknormalspecial80
1Tacklenormalphysical40
1SupersonicnormalstatusN/A
1Thunder Shockelectricspecial40
1Thunder WaveelectricstatusN/A
1Electric TerrainelectricstatusN/A
12Electro BallelectricspecialN/A
16Gyro BallsteelphysicalN/A
20Sparkelectricphysical65
24ScreechnormalstatusN/A
28Magnet RiseelectricstatusN/A
34Flash Cannonsteelspecial80
40Dischargeelectricspecial80
46Metal SoundsteelstatusN/A
52Light ScreenpsychicstatusN/A
58Lock-OnnormalstatusN/A
64Zap Cannonelectricspecial120