
Magnemite
Plan this partner in PokéBonk
This analysis describes the Magnemite League partner and its evolution line, not necessarily the current form alone.
Magnemite pulls enemies into range and attempts paralysis, which can set up Gyro Ball and later area attacks. The magnetic-field Ultimate reinforces that grouping role.
Trade-off: Thunder Wave is a setup-heavy opener, and pulling enemies toward yourself carries risk.
Passive: Magnet
Ultimate progression: Magnetic Field / Triple Magnet
Curated kit: Thunder Wave (Lv. 1) · Gyro Ball (Lv. 2) · Magnet Bomb (Lv. 4) · Flash Cannon (Lv. 7)
Later moves become eligible offers; they are not automatically equipped.
League analysis and kit: v0.8.25, checked October 23, 2026. Individual unlock checklists and linked builds carry their own source dates.
Plan a move fusion
This partner’s associated signature recipe is below. The exact input pair determines the result; kit availability is a separate check.
- Magnetic Field
Magnet BombFlash Cannon
Evolution family
Family relationships from the reference data. These are not confirmed PokéBonk evolution requirements.
Reference abilities
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Boosts the power of the Pokémon's move if it is the last to act that turn.
Level-up moves
The level-up table shipped with the game. Select a move to see its full reference and learners.
| Level | Move | Type | Category | Power |
|---|---|---|---|---|
| 1 | Tackle | normal | physical | 40 |
| 1 | Thunder Shock | electric | special | 40 |
| 4 | Supersonic | normal | status | N/A |
| 8 | Thunder Wave | electric | status | N/A |
| 12 | Electro Ball | electric | special | N/A |
| 16 | Gyro Ball | steel | physical | N/A |
| 20 | Spark | electric | physical | 65 |
| 24 | Screech | normal | status | N/A |
| 28 | Magnet Rise | electric | status | N/A |
| 32 | Flash Cannon | steel | special | 80 |
| 36 | Discharge | electric | special | 80 |
| 40 | Metal Sound | steel | status | N/A |
| 44 | Light Screen | psychic | status | N/A |
| 48 | Lock-On | normal | status | N/A |
| 52 | Zap Cannon | electric | special | 120 |

Magneton