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Release metadata checked against the original game. Official notes remain the source of truth.

Latest checked release: v0.8.86Data checked: 2026-11-01. The game’s news panel contains the complete official patch notes. Read the original release panel

Season 3: announced for November 4

The developer plans v0.9 with GEN 2, balance changes, a Fusion rework, four maps and an event. No launch hour is announced; this is a preview, separate from the checked live release.

What to play in Season 2

Season 2 began with v0.8.0. Later patches add or revise features within that season; a new release check does not silently revalidate every older gameplay table.

v0.8.86

Desktop app 1.3.0

The Windows installer offers a folder choice and creates a shortcut. Linux and Steam Deck startup and right-click copy/paste are fixed.

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v0.8.85

Cross-device saves and co-op connections

Save and quit is announced to sync to the account with retry; unexpected closures can resume from autosave. Public-room start is 30 seconds, with a vote to remove absent leaders.

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v0.8.84

Leaderboard results appear before review

Flagged runs and best map/Global marks are announced to enter the board immediately; later review removes confirmed cheating.

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v0.8.83

Desktop app fullscreen fix

In official app 1.2.0, Esc pauses or closes menus without leaving fullscreen; F11 or the fullscreen button exits it.

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v0.8.82

Top-record review and clan-list fix

The best map and Global marks are reviewed before display, with a pending message and mailbox notice. Clan member actions retain list position. Superseded by immediate display in v0.8.84.

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v0.8.81

Official desktop app and saved Archive

Adds the official Windows/Linux app, including Steam Deck, and Display settings. Enemy drawing improves; resumed runs retain their saved Archive.

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v0.8.80

Public-room start countdown

Once the team is in, the leader has 60 seconds to start, with a 20-second warning; connecting pauses the clock and timeout transfers leadership. v0.8.85 changes the limit to 30 seconds.

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v0.8.79

Co-op and resumed-run validation fixes

Fixes co-op clock/Boss mismatches and resumed-run rejections, improves anti-cheat and reports restoration of some unfairly rejected runs.

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v0.8.78

Jump, Continue and public-room fixes

Fixes jumping, stuck keys, resuming saved runs and abandoned public rooms; Boss charge lines become clearer.

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v0.8.77

Team pause, bubble reserve and shiny legendaries

Team pause has a shared five-minute reserve. Upgrade protection starts at 45 seconds, adds 15 per level and caps at 90. Legendary shinies gain per-account increasing chances.

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v0.8.74

Public-room inactivity handling

An inactive public-room leader is replaced after 90 seconds; an idle solo match search stops after three minutes.

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v0.8.73

Public matchmaking and signals

Adds public matches, room filling and the G signal wheel; co-op requires an account. Its initial protection rule is later superseded by v0.8.77.

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v0.8.72

Long-run saving and Team Survival machines

Fixes saving long runs; Bill’s Machine can be reused after 11 minutes in Team Survival. Clan discovery and controller map bindings improve.

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v0.8.71

Evolution-aware type filter

The Pokémon selector’s type filter considers evolutions, including Dratini and the Nidoran lines.

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v0.8.69

Ultimate extra wait removed

Removes the extra 10-second wait between Ultimates, including automatic use: a full gauge is ready.

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v0.8.68

Team Survival arrives

Co-op Survival adds a shared Boss every four minutes, next-Boss revives and team rankings by survival time.

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v0.8.66

Lighter co-op rooms and settings

Reduces co-op and settings server load to improve room and menu responsiveness at peak times.

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v0.8.64

Peak-load recovery

Under heavy load, the server reports overload promptly instead of leaving requests waiting; the notes retain run saving.

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v0.8.63

Save and quit and legendary recruitment

Solo Classic, Daily Mutation and Survival gain resumable saving. Eligible League legendaries join when weakened; catching their shiny remains separate.

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v0.8.62

Daily Mutation and reporting fixes

Metronome attacks continue changing; earned frames appear in the avatar selector. The patch also improves damage reporting and anti-cheat checks.

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v0.8.61

Daily Mutation mode

A rotating solo Classic challenge adds four modifiers, daily rankings, up to 300 Stardust per day and permanent cosmetic rewards.

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v0.8.60

Co-op Looks challenges and Bag

Most Looks challenges now count in co-op, except hit-limit challenges. Players can choose Bag items in the room; co-op connections and controls also receive fixes.

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v0.8.59

Shiny encounters, challenges and Tower exits

The release reports fixes to shiny encounters and challenge timing, an iOS 15 startup fix, Chansey’s Ditto fusion inputs and a confirmation before leaving the Tower rooftop.

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v0.8.58

Clan prizes, passwords and boss health

Clan season eligibility changes to 500 points and one quarter of scoring members’ average. Settings add password changes and boss health percentages; pause Stats clarify Mega Crit damage.

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v0.8.57

Solo saves and Lab item limits

The developer reports restoring solo saves on browsers that do not retain data. Locked Lab item cards show how many copies can be brought into a run.

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v0.8.56

Clan rewards and Lickitung challenge

Clan mission and rivalry rewards improve. Lickitung now requires 7,000 HP healed in one run instead of 8,000, alongside its League-size requirement; co-op and mobile fixes are also reported.

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v0.8.55

Archive grows with item unlocks

Archive adds a slot per two purchased item unlocks once its first level is owned, reaching 59 slots with all unlocks and six levels. The pause menu now totals each move’s level-up bonuses.

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v0.8.54

Repeat co-op runs start in the correct zone

Replaying with the same team no longer skips starting zones. The developer also reports fewer legitimate runs flagged for review and a leaderboard cleanup.

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v0.8.53

Missing menu artwork restored

The developer reports fixes for missing event and news images, the Treasures background and the fourth-move Lab icon.

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v0.8.52

Clearer altar rewards and item damage

The pause menu breaks down altar rewards by zone. Rhydon warnings remain visible, item damage is easier to inspect, and relayed co-op connections use less data.

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v0.8.51

Teammate attacks and lighter co-op traffic

Teammates’ attacks are visible, with graphics options to simplify or hide them. Room polling is reduced and menu leaderboards refresh once a minute.

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v0.8.49

Server memory work for long peak periods

The developer reports a fix for memory accumulating during sustained peak traffic.

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v0.8.48

Less server load and cleaner disconnect handling

Co-op rooms and leaderboards make fewer requests. The client stops repeatedly looking for a departed teammate after one minute.

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v0.8.47

Fusion explanations, shared maps and control fixes

Fusions explain how their parts scale. Co-op gains shared discoveries, player damage totals and Lab access from rooms. Dark mode covers runs; map closing, camera input, mobile menus and Tower progression receive fixes.

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v0.8.46

Co-op returns to classic boss behavior

Co-op removes the preceding patch's team seal barriers, Rage, changing weaknesses and linked elite pairs. Guardians attack the whole team; menu protection no longer deals damage. Tower, cosmetic and graphics startup fixes are also reported.

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v0.8.45

Historical co-op team-mechanics experiment

This patch introduced coordinated boss and elite mechanics. Those mechanics were removed in v0.8.46; use the later notes for current co-op instructions.

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v0.8.33

Co-op checks team unlocks and client versions

Rooms explain maps or difficulties not unlocked by the whole team, and identify teammates using an old client.

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v0.8.31

Revive instructions, FPS limits and status display

Co-op reviving uses a held interaction beside a downed teammate. The patch also adds FPS limits, boss status indicators and long-run performance work.

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v0.8.30

Co-op room and team-board redesign

Rooms expose the destination, team and selected map/difficulty standing; players can choose a Pokémon from their room card and share a room link. Capture, input, mobile and rendering fixes are reported.

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v0.8.29

Co-op selection, clan tools and Tower fixes

League selection and lobby chat improve co-op setup. Clans gain join requirements and a members-only Guide; Tower stairs, ghosts and Marowak warnings receive fixes.

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v0.8.27

Wardrobe, Mastery Looks and favorites

The League adds a Wardrobe, two challenge-earned Mastery Looks per Pokémon, Classic Shinies and up to six Team favorites.

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v0.8.26

Tower stairs and Beyond fusion-machine fixes

The developer reports Tower stair and long-run fixes. Follow-up news clarifies Bill's Machine appears every three floors in the Beyond; other visibility, sound and run-item recovery fixes are included.

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v0.8.24

Archive presets and mobile quality of life

Archive presets no longer cover items on mobile, with an updating active preset plus create/delete controls. Shiny filtering, iPhone sound, graphics retries and menu purchases also receive fixes.

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v0.8.0

Season 2 begins

Season 2 introduces Storm Coast, Celestial Glacier, move fusions, new items and vitamins, Lavender Tower Night, expanded clans, new Lab upgrades and season prizes for Time Attack.

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Our update process

We record the game build, release version and capture time. Editorial summaries distinguish confirmed changes from interpretation.