Desktop app 1.3.0
The Windows installer offers a folder choice and creates a shortcut. Linux and Steam Deck startup and right-click copy/paste are fixed.
Read the original release panelRelease metadata checked against the original game. Official notes remain the source of truth.
The developer plans v0.9 with GEN 2, balance changes, a Fusion rework, four maps and an event. No launch hour is announced; this is a preview, separate from the checked live release.
Season 2 began with v0.8.0. Later patches add or revise features within that season; a new release check does not silently revalidate every older gameplay table.
The Windows installer offers a folder choice and creates a shortcut. Linux and Steam Deck startup and right-click copy/paste are fixed.
Read the original release panelSave and quit is announced to sync to the account with retry; unexpected closures can resume from autosave. Public-room start is 30 seconds, with a vote to remove absent leaders.
Read the original release panelFlagged runs and best map/Global marks are announced to enter the board immediately; later review removes confirmed cheating.
Read the original release panelIn official app 1.2.0, Esc pauses or closes menus without leaving fullscreen; F11 or the fullscreen button exits it.
Read the original release panelThe best map and Global marks are reviewed before display, with a pending message and mailbox notice. Clan member actions retain list position. Superseded by immediate display in v0.8.84.
Read the original release panelAdds the official Windows/Linux app, including Steam Deck, and Display settings. Enemy drawing improves; resumed runs retain their saved Archive.
Read the original release panelOnce the team is in, the leader has 60 seconds to start, with a 20-second warning; connecting pauses the clock and timeout transfers leadership. v0.8.85 changes the limit to 30 seconds.
Read the original release panelFixes co-op clock/Boss mismatches and resumed-run rejections, improves anti-cheat and reports restoration of some unfairly rejected runs.
Read the original release panelFixes jumping, stuck keys, resuming saved runs and abandoned public rooms; Boss charge lines become clearer.
Read the original release panelTeam pause has a shared five-minute reserve. Upgrade protection starts at 45 seconds, adds 15 per level and caps at 90. Legendary shinies gain per-account increasing chances.
Read the original release panelThe announcement lists general client improvements without a detailed gameplay change.
Read the original release panelThe logo identifies pokebonk.com as the original game site.
Read the original release panelAn inactive public-room leader is replaced after 90 seconds; an idle solo match search stops after three minutes.
Read the original release panelAdds public matches, room filling and the G signal wheel; co-op requires an account. Its initial protection rule is later superseded by v0.8.77.
Read the original release panelFixes saving long runs; Bill’s Machine can be reused after 11 minutes in Team Survival. Clan discovery and controller map bindings improve.
Read the original release panelThe Pokémon selector’s type filter considers evolutions, including Dratini and the Nidoran lines.
Read the original release panelCo-op waits longer between server requests under heavy load to help recovery.
Read the original release panelRemoves the extra 10-second wait between Ultimates, including automatic use: a full gauge is ready.
Read the original release panelCo-op Survival adds a shared Boss every four minutes, next-Boss revives and team rankings by survival time.
Read the original release panelFixes the Halloween event screen failing when many players are online.
Read the original release panelReduces co-op and settings server load to improve room and menu responsiveness at peak times.
Read the original release panelFixes no-server-connection interruptions after maintenance.
Read the original release panelUnder heavy load, the server reports overload promptly instead of leaving requests waiting; the notes retain run saving.
Read the original release panelSolo Classic, Daily Mutation and Survival gain resumable saving. Eligible League legendaries join when weakened; catching their shiny remains separate.
Read the original release panelMetronome attacks continue changing; earned frames appear in the avatar selector. The patch also improves damage reporting and anti-cheat checks.
Read the original release panelA rotating solo Classic challenge adds four modifiers, daily rankings, up to 300 Stardust per day and permanent cosmetic rewards.
Read the original release panelMost Looks challenges now count in co-op, except hit-limit challenges. Players can choose Bag items in the room; co-op connections and controls also receive fixes.
Read the original release panelThe release reports fixes to shiny encounters and challenge timing, an iOS 15 startup fix, Chansey’s Ditto fusion inputs and a confirmation before leaving the Tower rooftop.
Read the original release panelClan season eligibility changes to 500 points and one quarter of scoring members’ average. Settings add password changes and boss health percentages; pause Stats clarify Mega Crit damage.
Read the original release panelThe developer reports restoring solo saves on browsers that do not retain data. Locked Lab item cards show how many copies can be brought into a run.
Read the original release panelClan mission and rivalry rewards improve. Lickitung now requires 7,000 HP healed in one run instead of 8,000, alongside its League-size requirement; co-op and mobile fixes are also reported.
Read the original release panelArchive adds a slot per two purchased item unlocks once its first level is owned, reaching 59 slots with all unlocks and six levels. The pause menu now totals each move’s level-up bonuses.
Read the original release panelReplaying with the same team no longer skips starting zones. The developer also reports fewer legitimate runs flagged for review and a leaderboard cleanup.
Read the original release panelThe developer reports fixes for missing event and news images, the Treasures background and the fourth-move Lab icon.
Read the original release panelThe pause menu breaks down altar rewards by zone. Rhydon warnings remain visible, item damage is easier to inspect, and relayed co-op connections use less data.
Read the original release panelTeammates’ attacks are visible, with graphics options to simplify or hide them. Room polling is reduced and menu leaderboards refresh once a minute.
Read the original release panelNews and game-status requests load faster according to the release notes.
Read the original release panelThe developer reports a fix for memory accumulating during sustained peak traffic.
Read the original release panelCo-op rooms and leaderboards make fewer requests. The client stops repeatedly looking for a departed teammate after one minute.
Read the original release panelFusions explain how their parts scale. Co-op gains shared discoveries, player damage totals and Lab access from rooms. Dark mode covers runs; map closing, camera input, mobile menus and Tower progression receive fixes.
Read the original release panelCo-op removes the preceding patch's team seal barriers, Rage, changing weaknesses and linked elite pairs. Guardians attack the whole team; menu protection no longer deals damage. Tower, cosmetic and graphics startup fixes are also reported.
Read the original release panelThis patch introduced coordinated boss and elite mechanics. Those mechanics were removed in v0.8.46; use the later notes for current co-op instructions.
Read the original release panelRooms explain maps or difficulties not unlocked by the whole team, and identify teammates using an old client.
Read the original release panelCo-op reviving uses a held interaction beside a downed teammate. The patch also adds FPS limits, boss status indicators and long-run performance work.
Read the original release panelRooms expose the destination, team and selected map/difficulty standing; players can choose a Pokémon from their room card and share a room link. Capture, input, mobile and rendering fixes are reported.
Read the original release panelLeague selection and lobby chat improve co-op setup. Clans gain join requirements and a members-only Guide; Tower stairs, ghosts and Marowak warnings receive fixes.
Read the original release panelThe League adds a Wardrobe, two challenge-earned Mastery Looks per Pokémon, Classic Shinies and up to six Team favorites.
Read the original release panelThe developer reports Tower stair and long-run fixes. Follow-up news clarifies Bill's Machine appears every three floors in the Beyond; other visibility, sound and run-item recovery fixes are included.
Read the original release panelArchive presets no longer cover items on mobile, with an updating active preset plus create/delete controls. Shiny filtering, iPhone sound, graphics retries and menu purchases also receive fixes.
Read the original release panelSeason 2 introduces Storm Coast, Celestial Glacier, move fusions, new items and vitamins, Lavender Tower Night, expanded clans, new Lab upgrades and season prizes for Time Attack.
Read the original release panelWe record the game build, release version and capture time. Editorial summaries distinguish confirmed changes from interpretation.